Lunar Outpost Eagle to fly on Starship – blazing a trail for lunar highways

Artist rendering of the Lunar Outpost Eagle Lunar Terrain Vehicle. Credit: Lunar Outpost

Space News recently reported that Colorado-based Lunar Outpost has signed an agreement with SpaceX to use Starship to deliver their lunar rover, known as the Lunar Outpost Eagle, to the Moon. Announced November 21, the contract supports the Artemis program with surface mobility and infrastructure services. The agreement positions Starship as the delivery vehicle for Lunar Outpost’s Lunar Terrain Vehicle (LTV), which is a contender for NASA’s Lunar Terrain Vehicle Services (LTVS) program. The exact terms of the contract, including the launch schedule, were not disclosed in the announcements. Lunar Outpost has assembled a contractor team under the banner “Lunar Dawn” to execute the company’s LTV solution. The collaborative development program includes in industry leaders Leidos, MDA Space, Goodyear, and General Motors.

Rover Design Features

  • Mobility and Functionality: The Lunar Outpost Eagle is designed to support both crewed and autonomous navigation on the lunar surface. It’s built to operate even during the harsh lunar night, exhibiting resilience against the Moon’s extreme temperature changes.
  • Collaborative Development: The Lunar Dawn team brings expertise in spacecraft design, robotics, automotive technology, and tire manufacturing, ensuring a robust and versatile design.
  • Size and Capacity: Described as truck-sized, the Eagle LTV is intended to be a valuable vehicle for lunar operations, capable of transporting heavy cargo to support NASA’s Artemis astronauts and commercial activities.
  • Testing and Refinement: The design has undergone human factors testing at NASA’s Johnson Space Center, with feedback from astronauts being used to refine the vehicle’s usability and functionality.

Future Plans

  • NASA’s LTV Program: Lunar Outpost is one of three companies selected by NASA for the LTV program to develop rovers to support future Artemis missions. The other two companies are Intuitive Machines and Venturi Astrolab. After a preliminary design review (PDR), NASA will select at least one company for further development and demonstration, with the goal of having a rover operational in time for Artemis 5, currently scheduled for 2030.
  • Commercial Operations: Beyond NASA’s usage, the rovers will be available for commercial operations when not in use by the agency, aiming to support a sustainable lunar economy. This includes plans for infrastructure development and scientific exploration.
  • Series A Funding: Lunar Outpost has recently secured a Series A funding round to accelerate the development of the Lunar Outpost Eagle, ensuring that the rover project moves forward regardless of the outcome of NASA’s selection process.
  • Long-Term Vision: The company’s vision extends to enabling a sustainable human presence in space, with plans to leverage robotics and planetary mobility for development of infrastructure to harness space resources.

This partnership with SpaceX and the development of Eagle under the Lunar Dawn program are pivotal steps in advancing both NASA’s lunar exploration goals and commercial activities on the Moon.

Once delivered to the Moon by Starship, the Eagle rover will drive over harsh regolith terrain which, as discovered by Apollo astronauts when driving the Lunar Roving Vehicle, presents several unique challenges due to the Moon’s distinct environmental conditions. First, lunar dust is highly abrasive and can become electrostatically charged sticking to surfaces and mechanisms resulting in wear and degradation of wheels, bearings, and sensors potentially leading to equipment failure. The Moon’s low gravity can make traction difficult. Rovers might slip or skid becoming less stable when accelerating, braking or turning. Terrain variability and nonuniformity on loose powdery dust or sharp, rocky outcrops could cause stability issues.

These problems can be solved by creating roads with robust, smooth surfaces for safe and reliable mobility on the Moon. Initially, the regolith could be leveled by robots with rollers to compact the regolith to make it less likely to be kicked up by rover wheels. Eventually, technology being developed by companies like Ethos Space for infrastructure on the Moon using their robotic system for melting regolith in place for fabricating lunar landing pads, could be used to build smooth, stable roads.

A network of roads could be constructed to transport water and other resources harvested at the poles to where it would be needed in settlements around the Moon extending from high latitudes down to the equatorial regions. As envisioned by the Space Development Network, this system of roads could be created to provide access to a variety of areas to mine valuable resources as well as thoroughfares to popular exploration and tourism sites. The development of the highway system could start at the poles with telerobots, then eventually be expanded to include equatorial areas and would be fabricated autonomously prior to the arrival of large numbers of settlers.

Longer term, a more efficient method of transportation on the Moon could be magnetic levitation (maglev) trains. Research into this technology has already been proposed by NASA which is actively developing a project named “Flexible Levitation on a Track” (FLOAT), which aims to create a maglev railway system on the lunar surface. This system would use magnetic robots levitating over a flexible film track to transport materials, with the potential to move up to 100 tons of material per day. The FLOAT project has advanced to phase two of NASA’s Innovative Advanced Concepts (NIAC) program.

Artist’s rendering of the Flexible Levitation on a Track (FLOAT) maglev lunar railway system to transport materials on the Moon. Credit: Ethan Schaler / Jet Propulsion Laboratory

Biosphere X, Y and Z: The future of farming in space – guest post by Marshall Martin

Artist’s depiction of a space farm in a 56m radius rotating space settlement. Credits: Bryan Versteeg / Spacehabs.com

Editors Note: This post is a summary of a presentation by Marshall Martin that was accepted by the Mars Society for their conference that took place August 8 – 11th in Seattle, Washington. Marshall was not able to attend but he gave me permission to publish this distillation of his talk. There are minor edits made to the original text with his permission. Marshall is an accomplished Software Engineer with decades of experience managing multiple high tech projects. He has Bachelor’s Degree in Mathematics and Physics from Northwestern Oklahoma State University and an MBA in Management of Information Systems from Oklahoma City University. He is currently retired and farms with his in-laws in Renfrow, Oklahoma. The views expressed by Marshall in this post are his own.

The Earth is a Biosphere supporting life which has evolved and thrived on sunlight as an energy source for more than 3.4 billion years.

Therefore!

You would think a few smart humans could reverse engineer a small biosphere that would allow life to exist in deep space on only sunlight.

Furthermore, eventually the sun will run short of hydrogen and transition into a red giant making the Earth uninhabitable in a few hundred mission years. Long before that time, we need to have moved into biospheres in space growing crops for food. But for now….

The cost of food in space (when launched from Earth) is too high. My Estimates: [1,2]

Launch Vehicle/MissionCost/pound
(USD)
Cost/Person/Day*
(USD)
Space Shuttle to ISS $10,000 $50,000
Falcon 9 to ISS $1134 $5670
Atlas V [3] to Mars (Perseverance[4] Mars Rover) >$100,000 $500,000
2 year mission to Mars based on Atlas V costs >$100,000 $365,000,000
* Assuming average consumption rate of 5 pounds/day

If we assume that the SpaceX Starship will reduce launch costs to Mars by at least two orders of magnitude, the cost/person/day for a two year mission would still exceed $3 million dollars.

Solution: farming in space

Starting with a rough estimate, i.e. a SWAG (Scientific wild-ass guestimate): – A space station farm sized at 1 acre producing 120 bushels per acre of wheat, 60 pounds per bushel, 4 crops per year, yields 28,000 pounds of wheat per year.  Using Falcon 9 launch costs, this produces a crop valued at $31.7M per year.  If your space farm is good for 50 years, the crops would be worth $1.585B when compared to an equivalent amount of food boosted from Earth at current launch costs.

SWAG #2 – I believe a space farm of this size can be built using the von Braun “Wet Workshop” approach applied to a spin gravity space station composed of several Starship upper stages at a projected cost of $513M. More on that later.

Do we know how to build a space farm?    NO! 

So how do we get there?

Biosphere X would be the next generation of ground-based Biospheres.  You may consider the original Biosphere 2[5] as the first prototype.  As an initial SWAG, it was marginally successful.  As the design basis of a working space farm, it is nowhere close.

Image of the iconic Biosphere 2 experiment that attempted two missions, between 1991 and 1994, sealing a team of nine and seven Biospherians, respectively, inside the glass enclosure. The facility is now used for basic research to support the development of computer models that simulate the biological, physical and chemical processes to predict ecosystem stability. Credits: Biosphere 2 / University of Arizona

Biosphere Y will be placed in Equatorial Low Earth Orbit (ELEO) and will be based on the best iteration of Biosphere X.

Biosphere Z will be a radiation hardened version of Biosphere Y for deep space operations.

Key  Metrics:

People per acre is an important metric.  Knowing how many people are going to be on a space station or spaceship will imply the size of the farming operations required. [6]

Labor per acre is important.  It determines how many farm workers are needed to feed the space population (assuming there will be no automation of farm operations).  Note: every American farmer feeds about 100 people.  Obviously, if it takes 11 farmers to support 10 people in the biosphere, that is a failure.  If it takes 2 farmers to support 10 people that implies that 8 workers are available to work on important space projects.  Like building the next biosphere that is bigger and better.

Cost per acre will be the major cost of supporting a person in space.  There will be a huge effort to reduce the cost of space farmland.

Water per acre required to grow the crops.  Since there is a metric for people per acre, the water per acre would include the water in the sewage system.  I would think the water for fish farming would be separate or an option.

Soil per acre is literally the amount of dirt needed in tons.  This gets fun.  Will Biosphere X use hydroponics, aeroponics, light weight dirt, or high quality top-soil?  It could be just standard sandy loam.  The quality of the soil will have a big impact on what crops can be grown, which in turn, has a big impact on People per acre.

Watts per acre is the power required to operate a farm.  Another major cost of food grown in space.  Direct sunlight should be very cheap via windows, at least for biospheres in ELEO. In deep space far removed from the protection of Earth’s magnetic field, radiation would pose a problem for windows unless some sort of angled mirror configuration could be used to reflect sunlight adjacently.  Electricity from solar panels has been proven by ISS.  Power from a small modular nuclear reactors might be a great backup power for the first orbiting biosphere.  Note, diesel fuel would be extremely expensive and emissions would cause pollution to the biosphere in space; that implies, farming would be done using electrical equipment.

Improvements based on the Biosphere 2 experience to make a successful Biosphere X:

  • Updated computers for: better design, data collection, environmental control systems, subsystem module metrics, communication.
  • Oxygen production:  Greenfluidics[7] (algae farm subsystem)
  • Improved windows:  2DPA-1 polycarbonate[8]  vs. ISS windows[9]
  • Robots vs. manual labor.  (and better tools)
  • Soil vs. regolith vs. aeroponics vs. hydroponics vs. ??
  • Improved animal and plant selections

Cost of a Biosphere X compared with other ground-based facilities:

FacilityArea
(Acres)
Cost
(USD)
Biosphere 23.14$150M[12]
Regional Mall5.7$75M [13]
Walmart0.22$2.5M
Biosphere X1.0$10M 
Special building issues – SWAG: $20M

Biosphere X design options:

  • Crops: Wheat, Oats, Barley, Rye, Corn, Rice, Milo, Buckwheat, Potato, …
  • Animals: Fish, Goats, Chickens, Sheep, “Beyond Meat”, cultured meat …
  • Insects: Honeybees, edible Insects, Meal worms, Butterflies, …
  • Humans: I suggest 2 men & 2 women and work up from there.
  • Remote ground support: start big and reduce as fast as possible, goal = zero.

Testing Biosphere X:

Can a team live in the biosphere for two years?  (See Biosphere 2 test which was 2 years, i.e. a round trip to Mars and back)  How much food was produced?  Debug the biosphere.  Make upgrades and repeat the tests.  Calculate Mean Time to Failure (MTTF), Mean Time to Repair (MTTR), system flexibility, cost of operations, farming metrics (see above). etc.

With enough debugging, Biosphere X will become a comfortable habitat for humans of all ages.  This will include old people, children, and perhaps babies.  I think a few babies should be born in a Biosphere X (e.g. a few dozen?) before proceeding to Biosphere Y. Obviously, it may be challenging to find motivated families willing to make the generational commitment for long term testing required to realize this noble goal of space settlement. Alternatively, testing of Biosphere X could be simplified and shortened by skipping having babies, deferring this step to the next stage.

Biosphere Y potential configuration:

Once a reasonably well designed Biosphere X has been tested it will be time to build a Biosphere Y.  This will require figuring out how to launch and build the first one – not easily done! Let’s posit a reasonably feasible design using orbital spacecraft on the near-term horizon namely, the SpaceX Starship. Using nine upper stages with some modifications to provide spin gravity, sufficient volume could be placed in ELEO for a one acre space farm. Here’s one idea on what it would look like:

A central hub which we will call the 0G module will be composed of three Starship upper stages. Since they would not be returning to Earth, they would not need heat shield tiles, the aerodynamic steerage flaps, nor the three landing rockets. Also, there would not be a need for reserve fuel for landing. These weight reductions would allow the engineers to expand Starship and/or make more built-in structure and/or carry more startup supplies.

We will assume the current length of 165 feet with a 30 foot diameter. Three units placed nose-to-tail make 495 feet. But internally there would be 3 workspaces per unit: Oxygen tank, methane tank, and crew cabin. Times three units makes 9 chambers for zero gravity research.

The three units are connected forward and aft by docking hatches. Since the return to Earth engines have been deleted, the header tanks in the nose of Starship (the purpose of which is to offset the weight of the engines) would be eliminated allowing a docking port to be installed in front. In addition, with the 3 landing engines eliminated, there should be room for a tail end docking port. This will allow crew to move between the three Starship units in the 0G hub.

An aside: I am assuming that the nose of the station is always pointing towards the sun. The header tanks in the nose of the first unit could be retained and filled with water to provide radiation shielding to block solar particle events for the trailing units.

The 0G-units will need access ports on each of their sides to allow a pressurized access and structural support tube extending out to the 1G-units located at 100 meters on either side of the hub. This distance is calculated using Theodore W. Hall’s SpinCalc artificial gravity calculator with a spin rate of 3 rpm. There would be three access tubes extending out to connect to each of the 3 Starship 1G units. I assume the standard Starship has an access door which can be modified to connect to the tube.

Conceptual illustration of a possible configuration of an initial Biosphere Y in LEO using modified SpaceX Starship upper stages docked nose to tail. The station spins at 3 rpm around the central 0G hub with the outer modules providing 1G artificial gravity and enough volume for an acre of space farm. Credits – Starship images: SpaceX. Earth image: NASA

One or more standard Starships would deliver supplies and construction materials. They would also collect the three Raptor engines from each modified unit (36 in total) for return to Earth.

I note that the engineering modifications, methods and funding for operations in space to construct Biosphere Y have yet to be determined. However, applying a SWAG for launching the primary hardware to LEO:

This would require 18 starship missions. Using Brian Wang’s estimates of $37M per Starship[21] we get the following cost:

9 Starships times $37M per starship = $333M

18 Starship launches times $10M per launch = $180M

Total SWAG cost: $513M

What’s on the inside?

As mentioned previously, the interior of Biosphere Y will be a Wet Workshop utilizing the empty oxygen and methane tanks in addition to the payload bay volume (roughly 60ft + 39ft + 56ft long, respectively, based on estimates from Wikipedia), for a total length of 155 feet by 30 feet wide for each individual Starship unit.  With six 1G Starship units this amounts to about 657, 000 cubic feet of usable volume for our space farm experiencing normal gravity and its associated support equipment (half that for the 0G hub).

Note: Biosphere Y is designed to be placed in Equatorial Low Earth Orbit (ELEO).  This orbit is below the Van Allen belts where solar particle events and galactic cosmic ray radiation are reasonably low due to Earth’s protective magnetic field.

Since the first Biosphere Y will spin to produce 1G, eventually experiments will need to be performed to determine the complete Gravity Prescription[12, 13]: 1/2g, 1/3g, 1/6g and maybe lower.  You would think this would be required before trying to establish a permanent colony on the Moon and/or Mars in which children will be born.  This will probably require several iterations of Biosphere Y space stations to fine tune the optimum mix of plants, animals, and bio-systems.

What other things can be done with a Biosphere Y?

  • Replace International Space Station
  • Astronomy
  • Space Force bases in orbit
  • Repair satellites
  • Fueling station
  • De-orbit space junk
  • Assemble much larger satellites from kits (cuts cost)
  • Lunar material processing station
  • Families including children and babies[13] in space

Biosphere Z:

Once Biosphere Y is proven, it is ready to be radiation hardened to make a Biosphere Z.  I assume the radiation hardening material would come from lunar regolith.  It is much cheaper than launching a lot of radiation shielding off Earth.

Biosphere Z will be able to do everything that Biosphere Y can do – just further away from Earth.

After an appropriate shake-down cruise (2 years orbiting the Moon, Lagrange 1, and/or Lagrange 2), a Biosphere Z design should be ready to go to Mars. Note several problems will have been solved to ensure positive outcomes for such a journey:
• What does the crew do while going to Mars — farming.
• Building Mars modules to land on Mars
• The crew has been trained and tested for long endurance flights
• Other typical Biosphere Y, Z activities

Biosphere S  —  Major Milestone:

Eventually a biosphere will be manufactured using only space material, thus the designation Biosphere S.  Regolith can be processed into dirt.  Most metals will come from the Moon and/or Mars surface material.  Oxygen is a byproduct of smelting the metals.  Carbon and Oxygen can come from the Martian atmosphere.  Water can be obtained from ice in permanently shadowed regions at the Moon’s poles or from water bearing asteroids.  The first Biosphere S units will probably get Nitrogen from Mars.  Later units could get nitrogen, water, and carbon-dioxide from Venus[14].  From the Moon we get KREEP[15].  (potassium, Rare Earth Elements, and Phosphorus) found by the Lunar Prospector mission.

People, plants, livestock, microbes, etc. will come from other Biospheres.

Electronics will probably still come from Earth, at least initially, until technology and infrastructure matures to enable manufacturing of integrated circuits in space.

Artist’s depiction of an agricultural section of Biosphere S, which could be of the Stanford Torus design built mostly from space resources. Credits: Bryan Versteeg / Spacehabs.com

At this point, humans will have become “A space faring species”

In a century, the number of Biospheres created will go from zero to one hundred per year.

Marshall’s Conjecture:

“400 years after the first baby is born in space, there will be more people living in space than on Earth.”  After all, from the time of the signing of The Mayflower Compact to present day is about 400 years and we have 300+ million US citizens vs. the United Kingdom’x 68 million.

The explosion of life:

On Earth there are relationships between the number of humans, the number of support animals and plants.  There are currently 8 billion people on Earth and about 1 billion head of cattle.  I estimate that there are 100 billion chickens, a half billion pigs, etc.

As the number of Biospheres increases in number, so will the number of people, and the number of support plants and animals.  To state it succinctly, there will be an explosion of life in space.

So how many Biosphere S colonies can we build?

Let us assume that they will be spread out evenly in the solar “Goldilocks Zone” (GZ).  Creating a spreadsheet with Inputs: inside radius (IR), outside radius (OR) and minimum spacing; Output: Biosphere slot count.

Using: IR of 80,000,000 miles, OR of 120,000,000 miles, (120% to 33% Earth light intensity[16], respectively) and spacing of 1000 miles between Biospheres (both on an orbit and between orbits) you get: 40,000 orbits with the inner orbit having 502,655 slots and the outer orbit having 753,982 slots. This works out to over 25 billion slots for Biospheres to fill this region.  Assuming 40 people per Biosphere S implies a space population of over a trillion people. And that is only within the GZ. With ever advancing technology like nuclear power enabling settlement further from the sun, there is no reason that humans can’t expand their reach and numbers throughout the solar system, implying many trillions more.

Can we build that many Biospheres?

Let us assume each Biosphere S has a mass of one million tons (10 times larger than a nuclear powered aircraft carrier[17])  That implies 25.1×1015 tons of metal for all of them.  16 Psche’s mass is estimated at 2.29×1016 tons[18].  There are the larger asteroids, e.g. Ceres (9.4×1017tons), Pallas, Juno, Vesta (2.5×1017 tons) and several others.  Assuming the Moon (7.342×1019 tons) is reserved for near Earth use.   If the asteroids are not enough, there are the moons of Mars and Jupiter.  The other needed elements are readily available throughout the solar system, e.g. nitrogen from Venus, water from Europa, dirt from everywhere, so…

YES!  My guess is that it will take 100,000 years to fill the GZ assuming a construction rate of about 250,000 Biospheres per year.  That implies an expansion of the population by about 2 million people a year ( I acknowledge these estimates don’t take into account technological advances which will undoubtedly occur over such long stretches of time that may lead to drastically different outcomes. Remember! Its a SWAG!)

Is this Space Manifest Destiny?  Is it similar to the Manifest Destiny[19] in America from 1840 to 1900?  In my opinion, yes! But this is a very high-tech version of Manifest Destiny.  The bottom line assumption is that the Goldilocks Zone is empty — therefore  — we must go fill it!  Just like the frontiersman of the 1800s.

The First Commandment:

This gives a new interpretation of the phrase from the Book of Genesis,

             “Go forth, be fruitful and multiply[20].

Not only are we people required to have children; but we are required to expand life in many forms wherever we go.  For secular readers, this may be interpreted as the natural evolution of life to thrive in new ecosystems beyond Earth. Therefore, the big expansion of life will be in space.

It all starts with Biospheres X, Y, and Z  optimized for farming in space

========

When considering humanity’s expansion out into the solar system, look at the concepts put forward above and ask: “Is this proposal missing a key step or two in the development of biospheres in space?”

Editor’s Note: Marshall appeared on The Space Show on August 27 to talk about his space farming vision. You can listen to the archived episode here.

References:

  1. B. Venditti, The Cost of Space Flight Before and After SpaceX, The Visual Capitalist, January 27, 2022
  2. M. Williams, How to make the food and water Mars-bound astronauts will need for their mission, , Phys.org, June 1, 2020, Paragraph 4
  3. Perseverance (Rover)/Cost, Wikipedia
  4. Perseverance (Rover) – Dry Mass, Wikipedia
  5. Biosphere 2, Wikipedia
  6. G.K. O’Neill, The High Frontier, 1976, p. 71 – based on Earth-base agriculture – 25 People/Acre; p72 – Optimized for space settlement (i.e. predictable, controlled climate) – 53 People/Acre.
  7. L. Blain, Algae Biopanel Windows Make Power, Oxygen and Biomass, and Suck Up CO2, New Atlas, July 11, 2022
  8. A. Trafton, New Lightweight Material is Stronger than Steel, MIT News, February 2, 2022
  9. Cupola (ISS module) -Specifications, Wikipedia
  10. Biosphere 2 (Planning and Construction), Wikipedia
  11. How much does it cost to develop a shopping mall?, Fixr, October 13, 2022
  12. J. Jossy, The Space Show with Dr. David Livingston, Broadcast 4061, July 25, 2023
  13. J. Jossy, The Impact of the Gravity Prescription on the Future of Space Settlement, Space Settlement Progress, March 29, 2024; J. Jossy and T. Marotta, The Space Show with Dr. David Livingston, Broadcast 3852, April 5, 2022
  14. Atmosphere of Venus (Structure and Composition), Wikipedia, “…total nitrogen content is roughly four times higher than Earth’s…”
  15. KREEP, Wikipedia
  16. Habitable zone (i.e. “Goldilocks Zone”), Wikipedia, Picture/graph, Top-right.
  17. Gerald R. Ford-class aircraft carrier (Design features, displacement), Wikipedia
  18. 16 Psyche (Mass and bulk density), Wikipedia – Note: the mass of all main asteroids are available on Wikipedia
  19. D. M. Scott, The Religious Origins of Manifest Destiny, Divining America, TeacherServe©. National Humanities Center, 2024
  20. Bible: Genesis 1:28 (Adam & Eve), Genesis 9:1 (Noah), Genesis 35:11 (Jacob), and generally repeated elsewhere in the book.
  21. B. Wang, Mass Production Rate of SpaceX Starship Costs, May 28, 2020

The limits of space settlement – Pancosmorio Theory and its implications

Artist’s impression of the interior of an O’Neill Cylinder space settlement near the endcap. Credits: Don Davis courtesy of NASA

Its a given that space travel and settlement are difficult. The forces of nature conspire against humans outside their comfortable biosphere and normal gravity conditions. To ascertain just how difficult human expansion off Earth will be, a new quantitative method of human sustainability called the Panscosmorio Theory has been developed by Lee Irons and his daughter Morgan in a paper in Frontiers of Astronomy and Space Sciences. The pair use the laws of thermal dynamics and the effects of gravity upon ecosystems to analyze the evolution of human life in Earth’s biosphere and gravity well. Their theory sheds light on the challenges and conditions required for self restoring ecosystems to sustain a healthy growing human population in extraterrestrial environments.

“Stated simply, sustainable development of a human settlement requires a basal ecosystem to be present on location with self-restoring order, capacity, and organization equivalent to Earth.”

The theory describes the limits of space settlement ecosystems necessary to sustain life based on sufficient area and availability of resources (e.g. sources of energy) defining four levels of sustainability, each with increasing supply chain requirements.

Level 1 sustainability is essentially duplicating Earth’s basal ecosystem. Under these conditions a space settlement would be self-sustaining requiring no inputs of resources from outside. This is the holy grail – not easily achieved. Think terraforming Mars or finding an Earth-like planet around another star.

Level 2 is a bit less stable with insufficient vitality and capacity resulting in a brittle ecosystem that is subject to blight and loss of diversity when subjected to disturbances. Humans could adapt in a settlement under these conditions but would required augmentation by “…a minimal supply chain to replace depleted resources and specialized technology.”

Level 3 sustainability has insufficient area and power capacity to be resilient against cascade failure following disturbances. In this case the settlement would only be an early stage outpost working toward higher levels of sustainability, and would require robust supplemental supply chains to augment the ecosystem to support human life.

Level 4 sustainability is the least stable necessitating close proximity to Earth with limited stays by humans and would require an umbilical supply chain supplementing resources for human life support, and would essentially be under the umbrella of Earth’s basal ecosystem. The International Space Station and the planned Artemis Base Camp would fall into this category.

Understanding the complex web of interactions between biological, physical and chemical processes in an ecosystem and predicting early signs of instability before catastrophic failure occurs is key. Curt Holmer has modeled the stability of environmental control and life support systems for smaller space habitats. Scaling these up and making them robust against disturbances transitioning from Level 2 to 1 is the challenge.

How does gravity fit in? The role of gravity in the biochemical and physiological functions of humans and other lifeforms on Earth has been a key driver of evolution for billions of years. This cannot be easily changed, especially for human reproduction. But even if we were able to provide artificial gravity in a rotating space settlement, the authors point out that reproducing the atmospheric pressure gradients that exist on Earth as well as providing sufficient area, capacity and stability to achieve Level 1 ecosystem sustainability will be very difficult.

Peter Hague agrees that living outside the Earth’s gravity well will be a significant challenge in a recent post on Planetocracy. He has the view, held by many in the space settlement community, that O’Neill colonies are a long way off because they would require significant development on the Moon (or asteroids) and vast construction efforts to build the enormous structures as originally envisioned by O’Neill. Plus, we may not be able to easily replicate the complexity of Earth’s ecosystem within them, as intimated by the Panscosmorio Theory. In Hague’s view Mars settlement may be easier.

Should we determine the Gravity Rx? Some space advocates believe that knowledge of this important parameter, especially for mammalian reproduction, will inform the long term strategy for permanent space settlements. If we discover, through ethical clinical studies starting with rodents and progressing to higher mammalian animal models, that humans cannot reproduce in less than 1G, we would want to know this soon so that plans for the extensive infrastructure to produce O’Neill colonies providing Earth-normal artificial gravity can be integrated into our space development strategy.

Others believe why bother? We know that 1G works. Is there a shortcut to realizing these massive rotating settlements without the enormous efforts as originally envisioned by Gerard K. O’Neill? Tom Marotta and Al Globus believe there is an easier way by starting small and Kasper Kubica’s strategy may provide a funding mechanism for this approach. Given the limits of sustainability of the ecosystems in these smaller capacity rotating settlements, it definitely makes sense to initially locate them close to Earth with reliable supply chains anticipated to be available when Starship is fully developed over the next few years.

Companies like Gravitics, Vast and Above: Space Development Corporation (formally Orbital Assembly Corporation) are paving the way with businesses developing artificial gravity facilities in LEO. And last week, Airbus entered the fray with plans for Loop, their LEO multi-purpose orbital module with a centrifuge for “doses” of artificial gravity scheduled to begin operations in the early 2030s. Panscosmorio Theory not withstanding, we will definitely test the limits of space settlement sustainability and improve over time.

Listen to Lee and Morgan Irons discuss their theory with David Livingston on The Space Show.

Solar cell manufacturing using lunar resources

Conceptual rendering of a Blue Alchemist solar cell fabrication facility on the Moon. Credits: Blue Origin

Jeff Bezos’ new initiative called Blue Alchemist made a splash last month boasting that the team had made photovoltaic cells, cover glass and aluminum wire from lunar regolith simulant. This is an impressive accomplishment if they have defined the end-to-end process which (with refinements for flight readiness) would essentially provide a turnkey system to fabricate solar arrays to generate power on the Moon. The announcement claimed that the approach “…can scale indefinitely, eliminating power as a constraint anywhere on the Moon.” Actually, this may not be possible at first for a single installation as surface based solar arrays can only collect sunlight during the lunar day and would have to charge batteries for use during the 14 day lunar night, unless they were located at the Peaks of Eternal Light near the Moon’s south pole. But if scaling up manufacturing is possible, coupled with production of transmission wire as described, a network of solar power stations in lower latitudes could be connected to distribute power where it is needed during the lunar night.

Very few details were revealed about the design outputs of the end products (not surprisingly) in Blue Origin’s announcement, particularly the “working prototype” solar cell. An image of the component was provided but it was unclear if the process fabricated the cells into a solar array or if the energy conversion efficiency was comparable to current state of the art (around 21%). Nor do we know how massive the manufacturing equipment would be, how much periodic maintenance is needed or if humans are required in the process. Still, if a turnkey manufacturing plant could be placed on the Moon and it’s output was solar arrays sourced from in situ materials, it would significantly reduce the costs of lunar settlements by not having to transport the power generation equipment from Earth. This particular process has the added benefit of producing oxygen as a byproduct, a valuable resource for life support and propulsion.

Research into production of solar cells on the Moon from in situ materials is not new. NASA was looking into it as recently as 2005 and there are studies even dating back to 1989. Blue’s process produces iron, silicon, and aluminum via electrolysis of melted regolith, using an electrical current to separate these useful elements from the oxygen to which they are chemically bound. Solar cells are produced by vapor deposition of the silicon. The older studies referenced above proposed similar processes.

It would be interesting to perform an economic analysis comparing the cost of a solar power system supplied from Earth by a company focusing on reducing launch costs (say, SpaceX) with that of a company like Blue Origin that fabricated the equipment from lunar materials. Peter Hague has done just that in a blog post on Planetocracy using his mass value metric.

Hague runs through the numbers comparing SpaceX’s predicted cost per kilogram delivered to the Moon by Starship with that of Blue Origin’s New Glenn. At current estimates the former is 5 times cheaper than the latter. Thus, to best Starship in mass value, Blue Alchemist would have to produce 5kg of solar panels for every 1kg of equipment delivered to the Moon, after which it would be the economic winner. Siting a recent analysis of lunar in situ resource utilization by Francisco J. Guerrero-Gonzalez and Paul Zabel (Technical University of Munich and German Aerospace Center (DLR), respectively) predicting comparable mass output rates, Hague believes this estimate is reasonable.

Perhaps we should not get ahead of ourselves as Blue Origin’s timeline for development of their New Glenn heavy-lift launch vehicle is moving a glacial pace and one wonders if they have the cart before the horse by siphoning off funds for Blue Alchemist. Jeff Bezos is free to spend his money any way he wishes and definitely seems to be in no hurry.

Conceptual illustration of New Glenn heavy-lift launch vehicle on ascent to orbit. Credits: Blue Origin

But SpaceX’s Starship has not made it to space yet either and after we see the first orbital flight, hopefully as early as next week, the company will have to demonstrate reliable reusability with hundreds of flights to achieve economies of scale commensurate with their predicted launch cost of $2M – $10M. As SpaceX has demonstrated with it’s launch vehicle development process it is not a question of if, it is one of when.

Image of full stack Starship at Starbase in Boco Chica, TX. Credits: SpaceX

As both companies refine their approach to space development, will it be the tortoise or the hare that wins the mass value price race for the cheapest approach to power on the Moon? Or will each company end up complementing each other with energy and transportation infrastructure in cislunar space? Either way, it will be exciting to watch.

The case for free space settlements if the Gravity Rx = 1G

Cutaway view of interior of Kalpana One, an orbital settlement spinning to produce 1G of artificial gravity. Credits: © Bryan Versteeg, Spacehabs.com / via NSS

SSP has addressed the gravity prescription (GRx) in previous posts as being a key human factor affecting where long term space settlements will be established.  It’s important to split the GRx into its different components that could effect adult human health, child development and reproduction.  We know that microgravity (close to weightlessness) like that experienced on the ISS has detrimental effects on adult human physiology such as osteoporosis from calcium loss, degradation of heart and muscle mass, vision changes due to variable intraocular pressures, immune system anomalies…the list goes on.  But many of these issues may be mitigated by exposure to some level of gravity (i.e. the GRx) like what would be experienced on the Moon or Mars.  Colonists may also have “health treatments” by brief exposures to doses of 1G in centrifuge facilities built into the settlements if the gravity levels in either location is found to be insufficient. We currently have no data on how human physiology would be impacted in low gravity (other then microgravity).

The most important aspect of the GRx with respect to space settlement relates to reproduction.  How would lower gravity effect embryos during gestation? Since humans have evolved in 1G for millions of years, a drastic change in gravity levels during pregnancy could have serious deleterious effects on fetal development.  Since fetuses are already suspended in fluid and can be in any orientation during most of their development, it may be that they don’t need anywhere near the number of hours of upright, full gravity that adults need. How lower gravity would affect bone and muscle growth in young children is another unknown. We just don’t know what would happen without a clinical investigation which should obviously be done first on lower mammals such as rodents. Then there are ethical questions that may arise when studying reproduction and growth in higher animal models that could be predictive of human physiology, not to mention what would happen during an accidental human pregnancy under these conditions. 

Right now, we only know that 1G works. If space settlements on the Moon or Mars are to be permanent and sustainable, many space settlement advocates believe they need to be biologically self-sustaining. Obviously, most people are going to want to have children where they establish permanent homes. If the gravity of the Moon or Mars prevents healthy pregnancy, long term settlements may not be possible for people who want to raise families. This does not rule out permanent settlements without children (e.g. retirement communities). They just would not be biologically self-sustaining.

SSP has suggested that it might make sense to determine the GRx soon so that if we do determine that 1G is required for having children in space, we begin to shape our strategy for space settlement around free space settlements that produce artificial gravity equivalent to Earth’s.  Fortunately, as Joe Carroll has mentioned in recent presentations, the force of gravity on bodies where humanity could establish settlements throughout the solar system seems to be “quantized” to two levels below 1G – about equal to that of the Moon or Mars.  All the places where settlements could be built on the surfaces of planets or on the larger moons of the outer planets have gravity roughly at these two levels.  So, if we determine that the GRx for these two locations is safe for human health, we will know that we can safely raise families beyond Earth in colonies on the surfaces of any of these worlds.  Carroll proposes a Moon/Mars dumbbell gravity research facility be established soon in LEO to nail down the GRx. 

But is there an argument to be made for skipping the step of determining the GRx and going straight to an O’Neill colony?  After all, we know that 1G works just fine.  Tom Marotta thinks so.  He discussed the GRx with me on The Space Show recently.  Marotta, with Al Globus coauthored The High Frontier: An Easier Way.  The easier way is to start small in low Earth orbit.  O’Neill colonies as originally conceived by Gerard K. O’Neill in The High Frontier would be kilometers long in high orbit (outside the Earth’s protective magnetic field) and weigh millions of tons because of the amount of shielding required to protect occupants from radiation.  The sheer enormity of scale makes them extremely expensive and would likely bankrupt most governments, let alone be a challenge for private financing.  Marotta and Globus suggest a step-by-step approach starting with a far smaller version of O’Neill’s concept called Kalpana.  This rotating space city would be a cylinder roughly 100 meters in diameter and the same in length, spinning at 4 rpm to create 1G of artificial gravity and situated in equatorial low Earth orbit (ELEO) which is protected from radiation by our planet’s magnetic field.  If located here the settlement does not require enormous amounts of shielding and would weigh (and therefore cost) far less.  Kasper Kubica has proposed using this design for hosting $10M condominiums in space and suggests an ambitious plan for building it with 10 years.  Although the move-in cost sounds expensive for the average person, recall that the airline industry started out catering to the ultra-rich to create the initial market which eventually became generally affordable once increasing reliability and economies of scale drove down manufacturing costs. 

What about all the orbital debris we’re hearing about in LEO? Wouldn’t this pose a threat of collision with a free space settlement given their larger cross-sections? In an email Marotta responds:

“No, absolutely not, I don’t think orbital debris is a showstopper for Kalpana.

… First, the entire orbital debris problem is very fixable. I’m not concerned about it at all as it won’t take much to clean it up: implement a tax or a carbon-credit style bounty system and in a few years it will be fixed. Another potential historical analogy is the hole in the ozone layer: once the world agreed to limit CFCs the hole started healing itself. Orbital debris is a regulatory and political leadership problem, not a hard technical problem. 

Second, even if orbital debris persists, the technology required to build Kalpana…will help protect it. Namely: insurance products to pay companies (e.g. Astroscale, D-Orbit, others) to ‘clear out’ the orbit K-1 will inhabit and/or mobile construction satellites necessary to move pieces of the hull into place can also be used to move large pieces of debris out of the way.  In fact, I think having something like Kalpana…in orbit – or even plans for something that large – will actually accelerate the resolution of the orbital debris problem. History has shown that the only time the U.S. government takes orbital debris seriously is when a piece of debris might hit a crewed platform like the ISS. Having more crewed platforms + orbital debris will drastically limit launch opportunities via the launch collision avoidance process. If new satellites can’t be launched efficiently because of a proliferation of crewed stations and orbital debris I suspect the very well-funded and strategically important satellite industry will create a solution very quickly.”

To build a space settlement like the first Kalpana, about 17,000 tons of material will have to be lifted from Earth.  Using the current SpaceX Starship payload specifications this would take 170 launches to LEO.  By comparison, in 2021 the global launch industry set a record of 134 launches.  Starship has not even made it to orbit yet, but assuming it eventually will and the reliability and reusability is demonstrated such that a fleet of them could support a high launch rate, within the next 20 years or so there will be considerable growth in the global launch industry.  If larger versions of Kalpana are built the launch rate could approach 10,000 per year for space settlement alone, not to mention that needed for rest of the space industry.  This raises the question of where will all these launches take place?  Are there enough spaceports in the world to support it?  Marotta has an answer for this as well.  As CEO of The Spaceport Company, he is laying the groundwork for the global space launch infrastructure that will be needed to support a robust launch industry.  His company is building distributed launch infrastructure on mobile offshore platforms.  Visit his company website at the link above for more information.

Conceptual illustration of a mobile offshore launch platform. Credits: The Spaceport Company

For quite some time there has been a spirited debate among space settlement advocates on what destination makes the most sense to establish the first outpost and eventual permanent homes beyond Earth.  The Moon, Mars or free space O’Neill settlements.  Each location has its pros and cons.  The Moon being close and having ice deposits in permanently shadowed craters at its poles along with resource rich regolith seems a logical place to start.  Mars, although considerably further away has a thin atmosphere and richer resources for in situ utilization.  Some believe we should pursue all the above.  However, only O’Neill colonies offer 1G of artificial gravity 24/7.  With so many unknowns about the gravity prescription for human health and reproduction, free space settlements like Kalpana offer a safe solution if the markets and funding can be found to make them a reality.

Progress on inflatable lunar habitats

Conceptual illustration of a Moon base composed of inflatable habitats near one of the lunar poles. Credits: ESA / Pneumocell

The European Space Agency (ESA) recently published a report on a design study of an inflatable lunar habitat. The work was done by Austrian based Pneumocell in response to an ESA Open Space Innovation Platform campaign. The concept utilizes ultralight prefabricated structures that would be delivered to the desired location, inflated and then covered with regolith for radiation protection and thermal insulation. The main components of the habitat are toroidal greenhouses that are fed natural sunlight via a rotating mirror system that follow the sun. Since the dwellings are located at one of the lunar poles, horizontal illumination is available for most of the lunar night. Power is provided by photovoltaic arrays attached to the mirror assemblies. During short periods of darkness power is provided by batteries or fuel cells.

Cutaway view of the inflatable lunar habitat. Credits: ESA / Pneumocell

The detailed system study worked out engineering details of the most challenging elements including life support, power sources, temperature control, radiation protection and more. The greenhouses would provide sustenance and an environmentally controlled life support system for two inhabitants recycling everything. The authors claim that “…it appears possible to create in the long term a closed system…” This remains to be validated.

Inflatable space habitats have many advantages over rigid modules including lower weight, packaging efficiency, modularity and psychological benefit to the inhabitants because after deployment, the interior living space is much larger for a given mass. Several organizations and individuals have already begun to investigate inflatable habitats for lunar applications. The Pneumocell study mentions ESA’s Moon Village SOM-Architects concept which is a hybrid rigid and partly inflatable structure. Also referenced is the Foster’s and Partners Lunar Outpost design which envisions a 3D printed dome shaped shell formed over an inflatable enclosure.

Foster and Partners Lunar Outpost constructed from a hybrid of 3D printed modules and an inflatable structure. Credits: Foster and Partners

SSP previously covered another hybrid lunar inflatable structure designed by Rohith Dronadula. This design combines a collapsible rigid framework with an inflatable dome, can be autonomously launched from Earth and deployed through telepresence.

Illustration of a hybrid lunar inflatable structure. Credits: Rohith Dronadula

The Pneumocell report concludes: “A logical continuation of this study would be to build a prototype on Earth, which can be used to investigate various details of the suggested components … ” Such an approach would be relatively inexpensive and could inform the future design of flight hardware.

Speaking of ground based prototypes, The Space Development Network has been exploring inflatable structures for habitats on the Moon for some time. Doug Plata, president of the nonprofit organization working to advance space development hopes to display an inflatable version of his InstaBase concept at BocaChica, Texas when SpaceX attempts its first orbital launch of Starship, hopefully within the a year or so. When comparing his design to Pneumocell’s, Plata says in an email to SSP, “One difference is that we have the modules directly attached to each other and so avoid the mass of those connecting corridors.”

Conceptual illustration of InstaBase – a fully inflatable lunar base capable of supporting an initial crew of eight. Credits: The Space Development Network

In reference to the greenhouse designs, Plata continues: “As for the GreenHabs, they have a pretty interesting design to take advantage of direct sunlight. We address the shielding conceptually by fully covering the GreenHabs and then use PV solar drapes and transport the electricity into the GreenHabs via wires. By converting sunlight to electricity to LEDs, more surface area of plants can be grown than the surface area of the solar panels powering them. This is due to the full spectrum of the sun being converted to only those frequencies that plants use.”

It is great to see such creativity and variety of designs for abodes on the Moon. When reliable transportation systems such as Starship blaze the trail, we will be ready with easily deployable, safe and voluminous habitats for lunar settlements.

Artist rendering of the interior of an inflatable toroidal greenhouse in a lunar habitat. Credits: Pneumocell

Dennis Wingo’s strategy for development of cislunar space and beyond

Image credit: NASA/Goddard/Arizona State University

The Cislunar Science and Technology Subcommittee of the White House Office Science and Technology Policy Office (OSTP) recently issued a Request for Information to inform development of a national science and technology strategy on U.S. activities in cislunar space.

Dennis Wingo provided a response to question #1 of this RFI, namely what research and development should the U.S. government prioritize to help advance a robust, cooperative, and sustainable ecosystem in cislunar space in the next 10 to 50 years?

In a prolog to his response Wingo reminds us that historically, NASA’s mission has focused narrowly on science and technology.  What is needed is a sense of purpose that will capture the imagination and support of the American people.    In today’s world there seems to be more dystopian predictions of the future than positive visions for humanity.  We seem to be dominated by fear of “…doom and gloom scenarios of the climate catastrophe, the degrowth movement, and many of the most negative aspects of our current societal trajectory.”  This fear is manifested by what Wingo defines as a “geocentric” mindset focused primarily within the material limitations of the Earth and its environs.

“The question is, is there an alternative to change this narrative of gloom and doom?”

He recommends that policy makers foster a cognitive shift to a “solarcentric” worldview: the promise of an economic future of abundance through utilization of the virtually limitless resources of the Moon, Asteroids, and of the entire solar system.  An example provided is to harvest the resources of the asteroid Psyche which holds a billion times the minable metal on Earth, and to which NASA had planned on launching an exploratory mission this year but had to delay it due to late delivery of the spacecraft’s flight software and testing equipment.

Artist rendering of NASA’s Psyche Mission spacecraft.  Credits: NASA/JPL-Caltech/Arizona State Univ./Space Systems Loral/Peter Rubin

Back to the RFI, Wingo has four recommendations that will open up the solar system to economic development and address many of the problems that cause the geocentrists despair. 

First, we should make the Artemis moon landings permanent outposts with year long stays as opposed to 6 day “camping trips”. This should be possible with resupply missions by SpaceX as they ramp up Starship launch rates (assuming the launch vehicle and lander are validated in the same timeframe, which seems reasonable). Next, we need power and lots of it – on the order of megawatts.  This should be infrastructure put in place by the government to support commerce on the Moon.  By leveraging existing electrical power standards and production techniques, large scale solar power facilities could be mass produced at low cost on Earth and shipped to the moon before the capability of in situ utilization of lunar resources is established.  Some companies such as TransAstra already have preliminary designs for solar power facilities on the Moon.

Which brings us to ISRU.  The next recommendation is to JUST DO IT.  This technology is fairly straightforward and could be used to split oxygen from metal oxides abundant in lunar regolith to source air and steel.  Pioneer Astronautics is already developing what they call Moon to Mars Oxygen and Steel Technology (MMOST) for just this application.

Conceptual illustration of the Lunar OXygen In-situ Experiment (LOXIE) Production Prototype. Credits: Mark Berggren / Pioneer Astronautics

And lets not forget the wealth of in situ resources that could be unlocked via synthetic geology made possible by Kevin Cannon’s Pinwheel Magma Reactor.

Conceptual depiction of the Pinwheel Magma Reactor on a planetary surface in the foreground and in free space on a tether as shown in the inset. Credits: Kevin Cannon

Of course there is water everywhere in the solar system just waiting to be harvested for fuel and life support in a water-based economy.

Illustration of an ice extraction concept for collection of water on the Moon. Credits: George Sowers / Colorado School of Mines

Wingo’s final recommendation is industrialization of the Moon in preparation for the settlement of Mars followed by the exploration of the vast resources of the Asteroid Belt.  He makes it clear that this is more important than just a goal for NASA, which has historically focused on scientific objectives, and should therefore be a national initiative.

“…for the preservation and extension of our society and to preclude the global fight for our limited resources here.”

With the right vision afforded by this approach and strong leadership leading to its implementation, Wingo lays out a prediction of how the next fifty years could unfold. By 2030 over ten megawatts of power generation could be emplaced on the Moon which would enable propellant production from the pyrolysis of metal oxides and hydrogen production from lunar water.  This capability allows refueling of Starship obviating the need to loft propellent from Earth and thereby lowering the costs of a human landing system to service lunar facilities.  From there the cislunar economy would begin to skyrocket.

The 2040s see a sustainable 25% annual growth in the lunar economy with a burgeoning Aldrin Cycler business to support asteroid mining and over 1000 people living on the Moon.

By the 2050s, fusion reactors provide power and propulsion while the first Ceres settlement has been established providing minerals to support the Martian colonies.

“The sky is no longer the limit”

By sowing these first seeds of infrastructure a vibrant cislunar economy will enable sustainable settlement across the solar system. A solarcentric development mythology may be just what is needed to become a spacefaring civilization.

Artist’s concept of an O’Neill space colony. Credits: Rachel Silverman / Blue Origin

Creating a Space Settlement Cambrian Explosion – Interview with Kent Nebergall

Credits: Kent Nebergall

I met Kent Nebergall during a cocktail reception at ISDC which took place May 27-29.  He chairs the Steering Committee for the Mars Society (MS) and gave a fascinating talk Sunday afternoon on Creating a Space Settlement Cambrian Explosion.  We had a wide-ranging discussion on some of his visions for space settlement and he agreed to collaborate on this post.  We’ll do a deep dive into some of the topics he covered in his talk, which is available on his website at MacroInvent.

In summary, he breaks down some of the key challenges of space settlement and proposes economic models for sustainable growth. His roadmap lays out a series of space settlement architectures starting with a variant of SpaceX Starship used as a building block for large rotating habitats and surface bases for the moon, Mars, and asteroids. Next, he presents his Eureka Mars Settlement design which was entered in the MS 2019 Mars Colony Design Contest addressing every technical challenge. Finally, an elegant system for para-terraforming Martian canyons in multi-layered habitats is proposed, “…with the goal of maximizing species diversity and migration beyond our finite world. We not only preserve and diversify species across biomes, but engineer new species for both artificial and exoplanetary habitats. This is an engine for creating technology and biological revolutions in sequence so that as each matures, a new generation is in place to keep driving expansion across the solar system and beyond.”

Here’s my interview with Kent conducted via email.  I hope you enjoy it!

SSP: You created a checklist of the required technologies needed to enable space settlement where each row is sorted by increasing necessity while the columns are sorted by greater isolation from Earth.

Credits: Kent Nebergall

Musk has started to crack the cheap access to space nut and large vehicle launch at upper left with Starship but we’re not there yet.  Given that Musk’s timelines always should be taken with a grain of salt, and the challenge of planetary protection (bottom of column 3) could potentially prevent Musk from obtaining a launch license for a crewed mission before scientists have a chance to robotically search for signs of life, what is your estimation of the probability that Humans will land on Mars by 2029, in accordance with your proposed timeline (see below)?

KN: Elon time is real, definitely.  My outside analysis implies that SpaceX is using Agile development systems borrowed from the software industry.  The benefit of Agile is that technological progress is as fast as humanly possible.  The bad news is that it largely ignores things that traditional management styles value, such as being able to predict the date something is really finished.  At any rate, my general conclusion is that anything Elon predicts will be off by 43 percent as a baseline, assuming no outside factors are involved.  Starship has slid more because the specifications kept changing, much as they did with Falcon Heavy.

We seem to be locked in on the early orbital design, which seems to be purely for getting Starlink 2 satellites in place and providing return on investment while getting the core flight systems refined. It doesn’t need solar panels, crew space, or the ability to stay on orbit more than a day. Crewed Starship may take another few years and use a smaller than expected cabin with a large payload bay. 2029 is the most recent year of a crewed Mars landing from Elon (as of March, 2022). If we allow for Elon Time, we could expect cargo in that launch window. I suspect one vehicle may try to return to prove out that flight range, like return to Earth from deep space. The first mission would largely be watching Optimus Prime robots setting up a farm of solar panels to make fuel for the return trip.

“The irony is that Elon could just pack the ship with Tesla humanoid robots for the first few missions…”

The planetary protection regulatory barrier is quite possible, yes. We just saw the regulatory findings for Bocca Chica. That requires several frivolous preconditions for flight, like writing an essay on historic monuments and accommodating ocelots, which haven’t been seen in the area in forty years. I doubt the capacity of political Simon Says playground games like has been exhausted yet.

What we’ve seen historically is that those who cannot compete will throw up regulatory and legal barriers. However, we’ve also seen that these efforts eventually burn out after a few years. This has been true with paddle wheel river ships, steam ships, railroads, and airlines. It’s playing out with Tesla and the big three domestic automakers now as well. Most of those tricks were already pulled with Falcon 9, so I think that path is largely burned through. I’m nearly certain they will try the planetary protection argument later. We have already seen with the ocelots that they are willing to protect absent species.

The irony is that Elon could just pack the ship with Tesla humanoid robots for the first few missions and build a base while running life searches in the area. The base could be built with nearly the same productivity as a human crew, and the cultural pressure to move humans into it would be quite high if no life is found in the meantime. It would be great marketing for the Tesla robots as well.

SSP: The table seems comprehensive and covers just about everything.  Has it changed or been updated in 18 years?  I noticed “Spacesuit Lifespan”.  Why is this a challenge for space settlement?

KN: The table is fairly solid in terms of subject matter, but I’ve started a project to rebuild it.  I only found out recently that NASA’s term for this is RIDGE (Radiation, Isolation, Distance, Gravity and Environment).  My slicing into 26 categories is more precise – literally an alphabet of categories.

First, if it were a true “periodic table” analog, it would transpose the columns.  But it’s much easier to fit in PowerPoint this way. Second, I have used this principle for other challenge sets and found interesting implications, so I may make a more advanced version in the future with far more depth. I’ll still use this for PowerPoint, though, because it can be read from the back row in under a minute. Third, each “challenge” is actually a family of challenges.  There are multiple health problems with microgravity, for example, but one root cause – the absence of gravity.  So, while each challenge in the table has many sub-factors, there is a single root cause and a solution that eliminates that cause also eliminates all sub-sets of problems.  If a solution cannot fix the root cause, than separate solutions are needed for each child challenge like bone loss.

Spacesuit lifespan for the ISS is an issue because the suits are often older than the station itself.  On the moon, the spacesuits picked up abrasive moon dust in the joints and could have eventually lost flexibility or pressure integrity if they’d been used much longer.  A Mars suit is in some ways easier because the soil is more weathered and therefore less abrasive. Space settlement hits a standstill if you can’t go outside.  Unfortunately, efforts to replace them have cost a billion dollars so far and have just been restarted for an even higher price tag.  It seems to be the classic example of doing as little progress as possible while spending as much money as possible.  There have been some great technologies developed but there has been no pressure to finish a completed suit.  As the old saying goes, “One day, you just have to just shoot the engineer and cut metal”.

At one point, SpaceX outright said, “We can do it.” But NASA showed no interest, and SpaceX apparently didn’t bid on the moon suit designs this time.  They have been converting the ascent suit from Dragon to one able to do spacewalks in the 1960’s Gemini sense for launch this year.  I wouldn’t be surprised if they develop a moon suit just because they can, and on their own dime.  It would be quite embarrassing for all involved, including SpaceX, if we had a 100 tonne payload moon lander capable of holding dozens of people, and not have a single suit capable of letting them leave the ship.

SSP: You mentioned orbital debris being a potential barrier for your plan’s LEO operations and you’ve come up with methods for shielding early orbital habitats, but they may not be effective against larger debris fragments.  The X-prize Foundation is considering an award for ideas to solve this problem and there are numerous startups on the verge of addressing the issue.  Such a solution would have to be implemented quickly and on a massive scale for your timeline to be achieved.  If orbital debris looks like it may still be a problem for larger orbital settlements until they can be established in higher orbits, could your plan be modified to perhaps include debris removal as an economic driver?  [SpaceX president and COO Gwynne Shotwell has suggested that Starship could be leveraged to help clean up LEO]

The problem must be sliced up, just as the other grand challenges are sliced up. We need several approaches at once.  First, refueling starship is a bit risky, and the risk rises with prolonged exposure to the debris hazard.  SpaceX originally wanted to launch the Mars vehicle, then refuel it on orbit over several tanker flights.  More recently, they are implying they would fly a tanker up, fill it with several other tankers, then refuel the Mars or Lunar vehicle in one go.  This makes a lot more sense.  A tanker or depot hit by debris would be a space junk hazard, but it wouldn’t cost lives or science hardware. 

We need to de-orbit the largest items, many of which are spent rocket stages.  SpaceX has offered to gobble them up with Starship, but that means a lot of delta V in terms of altitude, inclination, elliptical elements, and so on.  I could see a sort of penny jar approach where they drop off a satellite, then pick up an old one or two (the satellite and old rocket stage) before returning. Realistically, though, old rocket stages and satellites that haven’t vented every single tank (main and RCS [reaction control system]) will be hazardous to approach. 

It seems the best solution would be mass-produced mini-satellites with ion drive and electrodynamic tethers.  Each mini-sat would find a spent rocket stage or defunct satellite and add an electrodynamic tether to drag it down using Earth’s magnetic field while also powering an ion engine to assist in de-orbiting.  You would have to do a few at a time because the tethers themselves would become a hazard if we had thousands of them cutting through space like razor ribbons.

I could also see a spider robot that would grab larger satellites with propellant still on board, wrap them up like a spider wrapping a bug in silk, and then puncturing the tanks carefully to both refill itself and render the satellite inert.  It would then be safe to grab with a Starship or de-orbit with a drag or propellant system [Another concept for debris removal could be Bruce Damer’s SHEPHERD which we covered a year ago. Although originally conceived for asteroid capture, a pathfinder application could be satellite servicing/decommissioning]. 

We didn’t create the problem in a day, and we can’t solve it quickly either.  But we can take an approach of de-orbiting two tons for every ton launched once we have mass produced systems for doing so.  Maybe other launch providers can grab defunct satellites with their orbital launch stages before dragging them both into the Pacific.

That said, we can’t get every paint chip and bolt out of orbit this way.  We will hit a law of diminishing returns.  Anything below that line will require a technology to survive impacts.  The pykrete ice shield I proposed could be much smaller, such as just one hexagonal hangar big enough for 2-3 starships in LEO at a time.  Once refueled, the craft would go to the much safer L5 point or directly to the moon if that is the destination.  Keeping a ring at L5 would not require a massive ice shield or centrifuge habitat to be a useful waystation.  But those would be designed into it up front to give room for expansion. 

If we decided that a Mars mission had to wait for all the infrastructure I proposed, we’d be in the same trap that Von Braun would have fell into of wanting massive infrastructure before the first crewed lunar mission.  You need a balance of infrastructure and exploration to give both meaning.

 “We can democratize early if we give some participation method in the initial investments in time, technology, and financing.”

SSP: Musk says he needs 100s of starships to deliver millions of tons of materials to support large cities on Mars by mid-century (his timeline).  You’ve created a somewhat more reasonable timeline for Starship round trip logistics for this effort based on Hohmann transfer orbits and Mars orbital launch windows (i.e. every 2 years).

Credits: Kent Nebergall

What will be the economic driver for such an ambitious project besides Musk just “making it so”?  I saw later in your presentation that you proposed an initial sponsorship and collectables market followed by MarsSpec competitions.  How will these initiatives kickstart sufficient market enthusiasm to support such an enormous fleet of Starships?

KN: It’s a complex topic, and easily a book in itself.  To cut to the core of it, any major discovery or invention that is not democratized becomes historic or esoteric rather than revolutionary.  Technology revolutions do not take place in particle accelerators any more than music revolutions take place in symphony orchestra pits.  Things that don’t impact people constantly are simply curiosities.  Even many things taken for granted like GPS and running water are ignored, but they remain transformative.  When the furnace filter factory worker sends part of his month’s labor to Mars, we have space settlement.  We can democratize early if we give some participation method in the initial investments in time, technology, and financing.  But these waves will go from new and novel to basic and ignored rather quickly, and this is especially true if they succeed. 

Imagine being a medieval merchant and getting an opportunity to send a bag of grain on a voyage to Cabot or some other explorer.  In return you get a rock from the opposite side of the world, a certificate saying what you gave and authenticating what you got back, and a tiny bit of participation in the history of your era that you can share with your children.  A decade later, your son is working in a smelting plant in a port city and making hardware for houses in the new world.  In another decade your grandchildren are growing crops in Maryland.  It’s a bit like that.  Each wave will fund and create the industrial and skill base for the next wave before becoming culturally ubiquitous.  The last child has no interest in a rock from his Maryland backyard.  But to the grandfather living a generation or two beforehand, it may as well be from the moon. The wave of sponsorship, followed by specifications for space-rated products, followed by biological engineering in lower gravity worlds will each create benefits and enthusiasm back on Earth.  After that last wave, the economic ecosystem becomes permanently multi-planetary.

Everything else about space is a simple engineering problem.  Minds, trends, budgets, and so on are not so well behaved as atoms or heat, but they have a lot of history that we can use to model workable solutions. This is the one I came up with.

“The problem with any grand engineering venture is that every design looks good until it comes in contact with reality.” 

SSP: The Eureka Space Settlement concept features dual centrifuges providing artificial gravity equivalent to the Moon and Mars. 

Eureka settlement duel centrifuge facility providing lunar gravity on the inner ring and Mars gravity on the outer one.  Credits: Kent Nebergall

I like the idea of using variable gravity to study biological effects on plant and mammalian physiology, adapting species to be multi-planetary and prepping for settlements that will need gravity as we move out into the outer solar system, but this can be done more cheaply in LEO or in cislunar space as outlined earlier in your architecture.  Why not simplify the Eureka settlement by eliminating the centrifuge and going with normal Mars gravity? 

KN: The problem with any grand engineering venture is that every design looks good until it comes in contact with reality.  You can’t model every issue up front, and one of the hardest to work out without experience are multi-generational ecosystems.  If we build a $100 billion Mars city and the kids have birth defects, we have a huge liability issue and a city that will be turned over to robots or dust.

The advocates assume all will be fine, but they tend to downplay issues.  The critics assume all will go poorly, but they never want to venture past the status quo.  Reality will be a mixed bag of data points on a bell curve between the two with both unknown threats and opportunities waiting for discovery.  This unknown is a big reason for the enthusiasm to try in the first place.

I came up with the steelman methodology by taking all the criticisms and range of danger possibilities and cranking the bell curve values up a few sigma to the nasty side.  The idea is that if you can STILL make an affordable design that pays for itself when the universe is coming after you with a hammer, you probably will be fine when the bell curve is realized.  You should always have a back-down plan to have surface domes with no centrifuges, or simply use the centrifuges for pregnant mammals and trees that need to fight gravity to have enough limb strength to bear fruit.  That said, another beauty of this design is that a Pluto colony or asteroid colony will almost certainly need centrifuges for multigenerational life.  Prototyping it on Mars may be overkill for Mars, but perfect for Pluto or Enceladus. This makes it much easier for Mars settlers to think about colonizing the outer solar system.  Even the children of our dreams need dreams, after all. 

“A space outpost must bring materials to itself, so a system like that without surface outposts or asteroid mining is a dead end.” 

SSP: In the proposed first wave of the architecture, rotating settlements are created from Starship building blocks in high orbit to create “…deep space industrial outposts in the O’Neill tradition with a thousand inhabitants each. On the lunar and Martian surface, we simply take a slice of the ring architecture with starships inside as an outpost.”  With the amount of investment needed to build the infrastructure to transport materials and people for large settlements on Mars, and given that the biggest grand challenge on your chart is reproduction (which may not be possible in less than Earth’s gravity), why wouldn’t it make more sense to focus efforts on building larger 1G rotating free space settlements where we know having children is possible?

KN: It’s not so much a roadmap of first this structure here, then that one there.  It’s a draft set of compatible building standards for everywhere.  Think about the standard sizes for bricks, pipes, and wiring and how entire continents use them interchangeably over a hundred years or more.  My goal was to lay out what the maximum amount of infrastructure would look like with the minimum number of parts.

There is a false dichotomy between structures like space stations made entirely from material from Earth, and local materials formed with 3D printers that can do everything with complete reliability.  Both are impractical extremes, and to some degree strawman designs.  Importing everything is prohibitively expensive even with Starship.  Conversely, creating structures from random conglomerates of whatever material is at the landing site will be too brittle. By proposing bags that can be made of basalt cloth but that will initially come from Earth, I’m bridging the two extremes.  They can be filled with dust, water, sand, or whatever is fine grained enough and can be either sintered or cemented in place.  Such structures don’t have to be aligned with absolute precision and can follow soft contours or whatever is needed.  You also don’t need four meters of shielding for cosmic rays if you augment it with magnets. They can be scaled in layers or levels as needed, just like bricks or two by four boards are in homes.

A space outpost must bring materials to itself, so a system like that without surface outposts or asteroid mining is a dead end. 

Centrifuges for surface settlements are a bit awkward, to be sure.  A train system that keeps the floor below you when spinning or de-spinning is a better system at first.  Eureka was mainly done with fixed pitch decks just to show that the scale of a centrifuge for a large torus L5 ring could be done on a surface with some clever engineering.  My original design goal was to make the cars, car beds, rails, and buildings swappable without stopping the ring rotation.  In the same way, the pressure shell has inner and outer walls that can in theory be replaced while the other keeps pressure.  It’s probably not necessary, but the goal is to remove all design barriers early in the thought process so that future engineers aren’t painted into corners.

SSP: After the first settlements are established on Mars, you suggest starting to adapt the Mars environment to Earth-like conditions through “para-terraforming” small parts of the planet such as the Hebes Chasma, a canyon the size of Lake Erie just north of Valles Marineris.  This feature has the advantage of being right on the equator and closed at both ends so that kilometer sized arch structures could enclose the valley to warm the local environment with many Eureka settlements below.

Top: Artist concept of kilometer scale arches built above space settlements and enclosing a Martian canyon to provide a para-terraformed environment.  Bottom: Magnificent view from below depicting these domes at cloud level on a typical summer day. Credits: Kent Nebergall / Aarya Singh

Planetary protection was mentioned as one of the grand challenges to be overcome.  Some space scientists are advocating for robotic missions to answer the question of whether life existed (or still exists) on Mars before humans reach Mars.  No such missions are planned prior to Musk’s timeline for putting humans on Mars at the end of this decade.  Are you assuming that by the time humans are ready for para-terraforming that the question of life on Mars will be answered? 

KN: We would certainly know if active, widespread, indigenous life was an issue by the time of building canyon settlements the size of Lake Erie.  Even isolated pockets would leave fossil traces in broader zones.

The bigger question is that of whether or not it is possible to settle Mars if there is a risk of crossing into a local biome accidently.  Eureka is built entirely on the surface, so it doesn’t cross the sterilized surface soils if it doesn’t have to.  We should be able to mine from Mars with sterile equipment and be able to sterilize further after robotic extraction. We can extract water ice, volcanic rock, and surface dust and build the entire settlement from those basic materials. We can avoid sedimentary materials until we are confident they are not biologically active. 

I suspect any life on Mars is from Earth, and brought by meteors.  The cross-traffic of meteors throughout the solar system may mean bacterial and possibly slightly more complex life all over the solar system from the late bombardments of Earth.  We should consider this no more exotic than breathing in Australia or swimming in the ocean.  Microbes adapted for those environments would not be adapted to be pathogenic because why spend billions of generations preparing for a food source that may never arrive?  We would have a bigger problem with random toxins that hadn’t leached out or reacted to life billions of years ago than with life itself.  I respect the work of those who want sterile capsules of pristine soil captured by the current Mars rover prior to human arrival.  That certainly makes sense.  I like Carol Stoker’s Icebreaker mission concept. I think NASA and universities would be smart to work with SpaceX on simple rack-mount instrumentation that could be flown to planetary destinations en masse and serviced by Optimus Prime Tesla robots. 

“My goal is to build the next generation of the quiet heroes of the dinner table.  And certainly a few of those will be leaders too.”

SSP: You’re writing a book about creating an inventor mindset to enable a million “mini-Musks” – people who are not necessarily rich, but who shake up the world in constructive and innovative ways.  Tell us more about this philosophy.

KN: The core concept is that if you could get a thousand people to do a hundredth of what Elon has accomplished, it would be a tenfold increase in what we’ve seen in terms of his contribution to technology.  That’s not a very big ask individually, even if it’s more garage labs than factories for now.  I looked deeply into what Elon Musk does and what other inventors like him have done.  I’ve looked at technology revolutions and what key things spark the massive growth waves of innovation.  Obviously, there are intersections between the two. 

I’m writing a short book this summer to document Elon’s methodologies in an approachable and comprehensive reference.  If it attracts enough interest, I can take that core module into different directions.  One is digging more into how the mind invents.  Another is breaking down how technology revolutions work.  A third is all this work on space settlement. I’ve also come up with intellectual property around the root of these concepts that would be valuable software and services.  I guess we’ll see what reaction the Elon book gets and see where that goes.  It’s a bit heartbreaking to see millions spent on NFTs and other random “stupid money” projects when I’m coming up with concepts for trillion-dollar companies as a hobby.

While we talk a lot about Musk, there are thousands of people who work just behind the spotlight.  My father was a production test pilot who put his life on the line to ensure that bombers were flyable for national security, and that the technology that became the commercial jet airliner a decade later would be safe for billions of travelers.  He worked with some historic figures of aviation, and his dinner stories were amazing.  The Mars Society gave me a way to repeat a little of this history for myself in this dawn of the Mars Age. 

Technology revolutions may celebrate a few leaders.  But without thousands of talented people several feet behind these inventors, they are little more than curiosities – Di Vinci notebooks or Antikythera mechanisms.  My goal is to build the next generation of the quiet heroes of the dinner table.  And certainly a few of those will be leaders too.  That is my hope.  To fill the diaries of pioneers that give permanent cultural bedrock to the accomplishments of people like Elon.  Otherwise, even a moon landing is a short story written in water.


Don’t miss Kent’s appearance on The Space Show coming up on Sunday July 10 where you can call in and ask him in person your own questions about these and other visions for space settlement.

Highlights from the International Space Development Conference

Conceptual illustration of Mag Mell, a rotating space settlement in the asteroid belt in orbit around Ceres – grand prize winner of the NSS Student Space Settlement Design Contest. Credits: St. Flannan’s College Space Settlement design team*

In this post I summarize a few selected presentations that stood out for me at the National Space Society’s International Space Development Conference 2022 held in Arlington, Virginia May 27-29.

First up is Mag Mel, the grand prize winner of the NSS Student Space Settlement design contest, awarded to a team* of students from St. Flannan’s College in Ireland. This concept caught my eye because it was in part inspired by Pekka Janhunen’s Ceres Megasatellite Space Settlement and leverages Bruce Damer’s SHEPHERD asteroid capture and retrieval system for harvesting building materials.

The title Mag Mell comes from Irish mythology translating to “A delightful or pleasant plain.” These young, bright space enthusiasts designed their space settlement as a pleasant place to live for up to 10,000 people. Each took turns presenting a different aspect of their design to ISDC attendees during the dinner talks on Saturday. I was struck by their optimism for the future and hopeful that they will be representing the next generation of space settlers.

Robotically 3D printed in-situ, Mag Mell would be placed in Ceres equatorial orbit and built using materials mined from that world and other bodies in the Asteroid Belt. The settlement was designed as a rotating half-cut torus with different angular rotation rates for the central hub and outer rim, featuring artificial 1G gravity and an Earth-like atmosphere. Access to the surface of the asteroid would be provided by a space elevator over 1000 km in length.


* St. Flannan’s College Space Settlement design team: Cian Pyne, Jack O’Connor, Adam Downes, Garbhán Monahan, and Naem Haq


Conceptual illustration of a habitat on Mars constructed from self-replicating greenhouses. Credits: GrowMars / Daniel Tompkins

Daniel Tompkins, an agricultural scientist and founder of GrowMars, presented his Expanding Loop concept of self replicating greenhouses which would be 3D printed in situ on the Moon or Mars (or in LEO). The process works by utilizing sunlight and local resources like water and waste CO2 from human respiration to grow algae for food with byproducts of bio-polymers as binders for 3D printing blocks from composite concretes. Tompkins has a plan for a LEO demonstration next year and envisions a facility eventually attached to the International Space Station. He calculates that a 4000kg greenhouse could be fabricated from 1 year of waste CO2 generated by four astronauts. An added bonus is that as the greenhouse expands, an excess of bioplastic output would be produced, enabling additional in-space manufacturing.

Diagram depicting GrowMars Expanding Loop algae growing process to create greenhouse blocks and byproducts such as proteins and fertilizer. Credits: GrowMars / Daniel Tompkins.

Illustration of a portion of the Spacescraper tethered ring from the Atlantis Project. Credits: Phil Swan

Phil Swan introduced the Atlantis Project, an effort to create a permanent tethered ring habitat at the limit of the Earth’s atmosphere, which he calls a Spacescraper.  The structure would be placed on a stayed bearing consisting of two concentric rings magnetically attached and levitated up to 80 km in the air.  In a white paper available on the project’s website, details of the force vectors for levitation of the device, the value proposition and the economic feasibility are described. As discussed during the talk at ISDC, potential applications include:

  • Electromagnetic launch to space
  • Carbon neutral international travel
  • Evacuated tube transit system
  • Astronomical observatories
  • Communication and internet
  • Solar energy collection for electrical power
  • Space tourism
  • High rise real estate

Phil Swan will be coming on The Space Show June 21 to provide more details.


Conceptual illustration of a Mars city design with dual centrifuges for artificial gravity. Credits: Kent Nebergall

Finally, the Chair of the Mars Society Steering committee and founder of MacroInvent Kent Nebergall, gave a presentation on Creating a Space Settlement Cambrian Explosion. That period, 540 million years ago when fossil evidence goes from just multicellular organisms to most of the phyla that exist today in only 10 million years, could be a metaphor for space settlement in our times going from extremely slow progress to a quick expansion via every possible solution. Nebergall suggests that we may be on the verge of a similar growth spurt in space settlement and proposes a roadmap to make it happen this century.

He envisions three settlement eras beginning with development of SpaceX Starship transportation infrastructure transitioning to robust cities on Mars with eventual para-terraforming of that planet. He also has plans for how to overcome some of the most challenging barriers – momentum and money. Stay tuned for more as Kent has agreed to an exclusive interview on this topic in a subsequent post on SSP as well as an appearance on The Space Show July 10th.

Charon: a reusable single-stage to orbit shuttle for Mars

Conceptual illustration depicting the Charon single-stage to Mars orbit mission architecture. Credits: Jérémie Gaffarel et al.* – image from Graphical Abstract with addition of text.

In the next few decades a settlement on Mars will be established, either by Elon Musk or other spacefaring entities (or both). To enable an economically viable supply chain to support a prosperous colony on Mars, an affordable and sustainable transportation system will be needed. Musk is designing Starship for what he originally called an interplanetary transportation system. But his design is just the first step and is expected to evolve over time. As originally conceived Starship may not make long term economic sense for launch from Earth, travel across interplanetary space, landing on Mars, lift off again and finally, return and safe landing on Earth. Even though the Starship User Guide says the the vehicle is designed to carry more than 100 tons to Mars, the enormous amount of cargo and crew required to be transported to support a prospering and sustainable Martian colony if done only with repeated Starship launches directly from Earth will likely be too expensive.

A better approach might be to limit Starship to an in-space transportation system which cycles back and forth between Earth and Mars orbits without a (Mars) landing capability. Not knowing how Starship may evolve, this could be a starting point. Eventually, a more efficient interplanetary transportation system may be an Aldrin cycler. Either scenario would require a shuttle at Mars for delivery of payloads from low orbit to the surface and back to space again. A team* at Delft University of Technology, The Netherlands has come up with a design for a reusable singe-stage to orbit vehicle they call Charon that would reliably address this final leg of the Mars supply chain. They described the mission architecture in an article in the journal Aerospace last year.

The team identified 80 key design requirements for Charon, but three stood out as the most important. At the top of the list was the capability of transporting 6 people and 1200 kg of cargo to and from low Mars orbit. Next, any consumables needed for the vehicle would have the capability of being produced in situ on Mars. Finally, because of the human rating, the reliability of the system would have to be high – with loss of crew less than 0.5% or 1 out of 270, which is equivalent to SpaceX’s Crew Dragon.

With safety being a high priority an abort subsystem is included to address each anticipated flight phase and the associated abort modes. The SpaceX Starship design does not have an abort system, so the authors believe that Charon would be safer for launch from Mars given the high flight rate anticipated to and from Mars low orbit. They suggest that Starship be limited to launch from Earth and interplanetary transportation to Mars orbit.

Cutaway illustration of the layout of the Charon vehicle adapted from Figure 5 in article. Credits: Jérémie Gaffarel et al.*

Cutaway view of the capsule adapted from Figure 4 in article. Credits: Jérémie Gaffarel et al.*

Significant infrastructure will be needed on Mars to support operations, especially in situ resource utilization for production of methane and oxygen for Charon’s propulsion system. This pushes out the timeline for implementation a few decades (to at least 2050) when a Mars base is expected to be well established with appropriate power sources and equipment to handle mining, propellant manufacturing, maintenance, communications and other needed facilities.

Upon a thorough analysis of Charon’s detailed design, reliability and budgets the team concluded that “The program for its development and deployment is technologically and financially feasible.”

* Gaffarel, Jérémie, Afrasiab Kadhum, Mohammad Fazaeli, Dimitrios Apostolidis, Menno Berger, Lukas Ciunaitis, Wieger Helsdingen, Lasse Landergren, Mateusz Lentner, Jonathan Neeser, Luca Trotta, and Marc Naeije. 2021. “From the Martian Surface to Its Low Orbit in a Reusable Single-Stage Vehicle—Charon” Aerospace 8, no. 6: 153. https://doi.org/10.3390/aerospace8060153